Goal : Sacrifice one artifact or escape with all artifacts None Requirements : Burning Mountain # 82 M-6
Links: None
Guest design by: Jeremy Kaemmer
Conclusion B :
Conclusion A :
Introduction :
You burst through the stone doors, heat and ash licking at your backs. The shaking of the mountain reaches a crescendo as you careen down the old stone road, now splitting with fissures. The sky has turned black and massive boulders come rumbling down the slopes. You barely escape back to Gloomhaven, but the volcano’s devastation is felt even there.
You cast the artifact into the growing pool of liquid flame around you. It sputters and greedily engulfs the item. The rumbling and shaking, constant up until this point, begins to dissipate. The golems cease their movements, and the demons seem to have vanished. The cloud of soot still hangs in the sky as you trek back home, but the mountain seems to sleep. For now.
Following the Inox trail, you find the remains of their village, burned and collapsed into a crevasse. A dark cloud hangs over the mountain directly behind it. You follow an old stone road, seemingly untouched, as it winds its way up the scorched terrain and ends at a cliff several hundred meters high. You find a pair of great stone doors, warm to the touch and intricately carved into the side of the mountain. Once inside the doors, you see pools of liquid flame illuminating the room beyond in an eerie, red glow. Charred corpses of Savvas are scattered everywhere. The earth shakes violently and a number of demons turn their gaze toward you. All doors are locked and one will open automatically whenever one elite monster is killed in the order of , , , , , and finally . When door opens, read . 1 The Savvas gathered in this back chamber as their last stand. A number of them lie around the area, their bodies mangled and roasted. A throne occupies the room’s center, and atop it sits the body of a regal Savvas holding a hammer and a helmet. Scorched into the wall behind him are the words: “Folly. The Beast awakes. Impossible to control the Mountain’s power. Return them and it shall sleep again.” Special Rules : Once the treasure tile is looted, the character holding the items from it may end their turn at and remove one of the items Special Rules : from the game to complete the scenario. In this case, read Conclusion A. Alternatively, after looting the chest, all characters may return to an entrance hex before becoming exhausted. In this case, read Conclusion B. If the scenario is lost, reset the treasure tile. a b c d e f 1 c g
Reward : +1 reputation
Rewards : -1 reputation -2 prosperity
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d
c
g
e
f
a
b
D1a C1a K1a Maps :
Earth Demon
Flame Demon
Stone Golem
Treasure Tile (x1)
WOUND and Damage Trap (x5)
B2b I1b
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