Gloomhaven Scenario Book

Goal : Kill all enemies and protect the crystal Tremors (Party) COMPLETE Requirements : Crystalline Cave # 84 D-12 a

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Guest design by: David Isakov

Introduction :

demons were hunting for me, so I sent out a shard to call for help.” Light begins to return to the cavern, and you see a glowing Orchid standing in front of you, massive crystals protruding from his head, back, and shoulders. “I know now what must happen. Please, keep the shard as a token of my thanks. You should now be able to control its power.” In a flash of light, the Orchid disappears and you find yourself lying in the snow at the foot of the mountain you were climbing. You scratch your head, sigh, and then turn back toward Gloomhaven.

Twice during the scenario, when the crystal suffers damage, any character may lose one card from their hand to have it suffer no damage instead. Place a numbered token on the crystal to symbolize this. If the crystal is destroyed, the scenario is lost. At the start of the fourth round, place a corridor tile on hexes and reveal the adjacent room. At the start of the sixth round, place a corridor tile on hexes and reveal the adjacent room. At the start of the ninth round, place a corridor tile at and reveal the adjacent room. b c d

When the Quatryl said it would be deep in the mountains, you did not expect it to be this deep. Your journey through the Coppernecks has been long and unpleasant, following the pulses of this crystal that was attuned to lead you to the source of its disturbances. You just hope that all of this trouble will be worth it in the end. You are climbing a particularly steep, snow- covered mountain when the crystal begins vibrating wildly, and then the earth around you begins to tremble as well. You look for more stable ground, but it is too late. The ground gives way beneath you and you slide down into a dark crevasse. Luckily, the snow cushions your landing, and you discover that the darkness you fell into is not dark at all. Before you sits a massive crystal the same color and structure as the one you hold. A light shines forth from the larger crystal, illuminating the surrounding area. As you move closer to examine it, a group of demons appear behind you. “My call has been answered in the nick of time.” An otherworldly voice fills the cavern. “Please, they have come to destroy me. I beg for your assistance.” The crystal has 4+C+(2xL) hit points. It cannot be healed and is not considered an ally to you. If, on any monster’s turn, it can move within range to attack the crystal, it will focus on the crystal and act out its turn normally. Otherwise it will choose its focus following normal rules. Special Rules : a

Conclusion :

As the last demon falls, the earth trembles yet again and the light from the crystal fades. Terrifying noises echo throughout the chamber and you brace for more demons to attack. Instead, the voice returns. “I thank you for your intervention. My meditation had gone on for much longer than expected, and the

Rewards : “Resonant Crystal” (Item 133) +1 prosperity

Flame Demon

Frost Demon

42

Earth Demon

Treasure Tile (x1)

Damage Trap (x3)

Stalagmites (x3)

Crystal (x1)

d

A2b A3a L2a Maps : E1b

c

b

c

b

a

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