Gloomhaven Scenario Book

Goal : Kill the Giant Ooze The Poison’s Source (Party) COMPLETE Requirements : Corrupted Cove # 87 I-9

Links: Gloomhaven

Guest design by: Adam and Brady Sadler

Introduction :

of this poisonous liquid may still seep into the ocean, and it will take a long time for the effects of what is already there to dissipate, but at least it will not get any worse. As you return to your boat, you can already see the flow of the ooze waning. You head back to Gloomhaven and report the news.

addition, place four numbered tokens on the Giant Ooze. The Ooze gains Shield 2 from each token and one is removed every time any Ooze dies. If any character ends their turn on one of the water hexes , the water tile is removed, and the character gains Shield 2 on all Ooze attacks and immunity to POISON for the remainder of the scenario. Each character can only gain this benefit once. a Conclusion : Unable to sustain itself any longer, the giant mass quivers and then loses its form, spreading its gelatinous goo all over the already slimy floor. The other creatures around you dissolve into the muck, as well. You wipe the ooze from your weapons and your body, thankful that whatever cancerous evil was here has now been destroyed. Some

With the source of the corruption inaccessible by land, you take a small boat into the cove, which is faced on three sides by high rock walls. At the base of the far cliff, you see an inlet into a dark cavern, and the water coming out of it is a sickly green color. You moor the boat inside the cavern and jump out onto a stone floor covered in a sticky, slippery ooze. You are resolved to find the source of this horrid corruption, but a number of Lurkers in front of you seem to want to stop you in that endeavor. Special Rules : Add three CURSE cards to each character’s attack modifier deck as a scenario effect. 1 Battling through the Lurkers, you make your way into the main chamber of the cavern, which is dripping with a thick, putrid slime. At the center of the room sits a massive lump of sentient ooze, pulsating with malignant bile. Around you, other dark creatures emerge from the muck. The mass in the center seems to be controlling them. If you can find some way to destroy it, you may be able to end the corruption. Special Rules : The elite Ooze at the center of the room is the Giant Ooze. It has HxC hit points, where H is the hit points of a regular elite Ooze. In

Rewards : +1 reputation +1 prosperity

L3b L2a D2b Maps :

Lurker

a

a

Deep Terror

Ooze

40

Black Imp

Treasure Tile (x1)

POISON and IMMOBILIZE Trap (x4)

Water (x6)

1

Rock Column (x6)

a

Stalagmites (x6)

110

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