Gloomhaven Scenario Book

# 89 C-17

Syndicate Hideout

Links: Gloomhaven

Goal : Kill all enemies Sin-Ra (Party) COMPLETE Requirements :

Special Rules :

Introduction :

You take the pouch in stunned silence. “I hope we don’t meet again,” the Nightshroud says as he walks away. “You never know what side of the contract you may end up on.” Reward : 50 collective gold

You follow the Nightshroud through the dark streets of Gloomhaven until he stops in an alley facing a run-down office building in the Old Docks. “I hope you weren’t expecting anything grandiose,” he says. “The Sin-Ra like to keep a low profile, which is why most people don’t even know they exist. But this, my friends, is their heart, and I intend to stab at it until it stops beating. “I will stick to the rooftops, eliminating the lookouts and making sure no one goes in or out of the place. Once I give you the signal, your job is to rush in and kill everything that moves.” Before you can ask what the signal is, the Nightshroud has vanished. You spend a couple of minutes in confusion until a familiar black dagger whistles through the air and impales the ground at your feet. Taking that as the signal, you draw your weapons and charge in.

All Cultists summon elite Giant Vipers instead of normal Living Bones.

Conclusion :

You look around at the blood-soaked floors of the assassins’ den, coming to grips with the carnage you caused. “A job well done,” the Nightshroud says, silently emerging from the shadows. “I wasn’t sure you had it in you, but this is true assassin’s work. Every last one of the syndicate met their end tonight. They thought to hunt us, but we were hunting them.” He holds out a bag of gold to you. “It is only right that I share part of my commission with you. I was hired by a rival guild in the Capital to remove the Sin-Ra. It was never my intention to involve you, but when you mouthed off to that guard...well, I have never been one to pass up an opportunity.”

27

13

43

B1a I2b H3a Maps :

Bandit Archer

Bandit Guard

Cultist

Giant Viper

Treasure Tile (x3)

B3a B2a

Damage Trap (x6)

POISON Trap (x2)

Barrel (x3)

Table (x1)

112

Powered by