# 91 E-2
Wild Melee
Links: None
Goal : Kill all enemies None Requirements :
Special Rules :
Introduction :
Conclusion :
Following the drunken logger’s directions through the Dagger Forest, you come upon a clearing full of tree stumps and crushed foliage. In the distance, you can hear the din of a human work crew. There is a rustling behind you, and you turn to see a massive armored bear covered in scars staring down at you. Atop it rides the Beast Tyrant. “Ah, the spirits said you would help me in this matter,” the Beast Tyrant says. “I only wish you had arrived sooner. All this destruction has since driven my ancestors mad. The only thing I can hear now is their endless screams. “Please, you must help me drive back these humans and bring the spirits peace. The forest cannot handle any more wounds.” You nod in assent, and the Beast Tyrant leads you through the underbrush to the edge of the logging camp. “Without the power of the spirits, I am useless,” he says. “But I will send in my animal companions to help you. The only way to stop this plague is to kill every single one of those hairless parasites!”
The forest falls silent as the last of the loggers are killed and the spirits dissipate. No wailing, no chopping, just silence. The Beast Tyrant walks out of the underbrush with a grim look. “It is unfortunate that the spirits had to be banished from this place, but there was no helping it,” he says. “The pain of the forest drove them mad. I hope one day this grove comes back, and with it, the means for my ancestors to find their way home. “It may be a long time before I hear their voices again, but I will still stay and protect this place as best I can. I thank you for your help. Without you, I fear to think what might have happened.” A number of animals gather around the Vermling as he turns and shuffles back into the forest. “Know that you always have my support whenever you need it.”
All Cave Bears and Hounds are allies to you and enemies to all other monster types. They still act normally, following the actions of a monster ability card each round. 1 Up ahead of you, more humans await, but your attention also turns to a disembodied, high-pitched wailing. “Prepare yourselves, boys,” one of the loggers yells. “Here comes another one!” You think he is talking about you until a ghostly form materializes in front of you, all chains and volatile anger. It screams and thrashes around with a blind hatred for everything near it. It, unfortunately, must be put to rest along with all these bandits. All Living Spirits are enemies to you and all other monster types. Special Rules :
Reward : 2 each
M1b G1a H2b Maps :
1
Cave Bear
Hound
Bandit Guard
Bandit Archer
WOUND and Damage Trap (x6)
Living Spirit
Stump (x4)
Log (x1)
114
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