# 11: Gloomhaven Square A “This ends now!” Argeise points a crossbow at you. “I tried to warn you. Do you have any idea what you are unleashing on the city?” “It’s too late,” Jekserah spits from behind you, “They can’t stop us! My army has already dispersed into the city. It will only grow with every guard who falls.” Jekserah turns to you. “Head to the Ghost Fortress. If the Captain of the Guard falls, any resistance to our new order will fall soon after.”
children, but still, the reports are worth investigating. Whatever it is could be a threat to the city.” 16
bellows at you, surrounded by soldiers. “To me! I will not let the city fall to this scum!”
Conclusion :
New Locations :
The last of the guard falls, and once more you see a transformation of the bodies into soulless walking corpses. Jekserah steps through the doorway behind you. “You have done well, mercenaries—proved yourself in the face of these relentless pigs. With my bodyguards dead, you will be my new right hand, and we will rule over this city as it was meant to be ruled over. The last remnants of the old empire has finally fallen, and you should be proud. “But there is still much work to be done. The merchant guild grows concerned about the declining quality of our water supply. We feel there may be some dark force at work below the sewers, poisoning the city. 18 I’ve also heard some talk behind closed doors of a dragon making roost in the Copperneck Mountains. Some merchants can be such
Mountain Pass 16 (B-6), Abandoned Sewers 18 (C-14)
Global Achievements :
City Rule: Economic End of the Invasion
Special Rules :
Rewards :
All Living Bones and Living Corpses are allies to you and enemies to all other monster types. With the guards’ bodies in your wake stirring and rising as the undead, you knock through the fortress door. “Today we stand against the darkness!” The Captain of the Guard 1
15 gold each -2 reputation +2 prosperity “Skullbane Axe” design (Item 113)
Kill Jekserah Goal : End of the Invasion (Global) INCOMPLETE Requirements : Gloomhaven Square B # 12 B-16
Links: Gloomhaven
Introduction :
and you hurriedly explain the threat looming behind you. Frantically you push past them, looking for the Captain of the Guard. “This is truly troubling,” the Captain says after you quickly outline Jekserah’s plan. “We must move against this necromancer immediately!” The sound of steel on steel reverberates through the room, followed by the yells and screams of the guard outside. “They are upon us!” The doors burst open and the decaying shapes of the living dead stream into the room. “To arms! Fight them back!” All City Guards and City Archers are allies to you and enemies to all other monster types. Special Rules :
see her in the foyer, shaking with rage.
As Jekserah outlines her plan, you find yourself slowly backing out of the room. Protecting this city with an army of undead is madness. You cannot give over all the power to an unscrupulous necromancer. In mid sentence, Jekserah looks up at you and stops. “What is the matter?” She frowns. “Are you losing your nerve here at the end? You’ve already killed so many in my service. What is just a few more?” You quickly turn and run for the door. Her army is too massive to take on without help. “Foolish mercenaries,” she laughs behind you. “I thought you’d want to join me in this new venture, but if you’d rather die like the rest of the military scum, that can be arranged!” You race through Gloomhaven Square to the Ghost Fortress. Guards stop you at the gate
“You will not defeat me! My army has been cut back, but the dead are fuel to my fire. My army is infinite and eternal!” Jekserah summons two normal Living Bones for two characters, one normal and one elite Living Bones for three characters, or two elite Living Bones for four characters. Boss Special 1: Jekserah collapses, the life fleeing her eyes. “I...” she whispers at you. “You have no idea what’s coming...” 28 Conclusion : This is the same as Boss Special 1, except that Living Corpses are summoned instead of Living Bones. Boss Special 2:
1
The waves of undead crashing against your weapons have finally subsided as you reach Jekserah’s manor and kick in the door. You
“Infuriating.” The Captain of the Guard steps
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