# 14: Frozen Hollow
Conclusion :
With the last of your adversaries dead, you approach the back of the chamber, where a small blue sphere floats above the floor. You slowly reach out your hand and find the orb cold to the touch. With a firm grip on it, the temperature is almost unbearable, but you quickly stash it into your pack and make your way back to the Crooked Bone. You enter the abandoned tavern and call out to Hail. With no response, you wander around, observing the chaotic mess around you. You wonder how she gets any work done in this environment. As you approach the counter, Hail appears before you, holding the orb. “Very interesting.” She doesn’t seem to notice you at all. “A rift in our plane, somehow contained within a spherical barrier. Good thing you didn’t break this on your way back. You easily could have been sucked into a realm of pure frost and been frozen solid before you had time to breathe. Or something worse could have happened.
“It’s just so confounding. Who would have the power to do this?” Hail takes a step to the left and disappears again. You wait for what feels like hours, refusing to sit on the few stools that haven’t yet fallen apart. You call out occasionally, but receive no response. “Oh, you’re still here.” You turn around to see Hail in the middle of the room. “Good, I’d like to experiment on you if it’s all right.” She reaches out to you and you stumble backward, falling over a table that splinters into hundreds of pieces. “Oh, don’t be a baby about it. I’m pretty sure it will end well.” Hail explains that she wants to try to bring forth raw power from another plane and contain it in a small orb that could give enhanced powers to anyone possessing it. The containment process, however, requires a lot of gold metal.
“Now that you have helped me in my endeavors, I suppose I should return the favor,” Hail sighs. “So what was it exactly that you wanted?” 7 19 31 43
Global Achievement : The Power of Enhancement
Shrine of Strength
# 15 B-11
Links: None
Loot the treasure tile Goal : None Requirements :
Conclusion :
Introduction :
You open the next set of doors and come face-to-face with that ideology in practice. A powerful Savvas materializes in front of you and wordlessly begins to channel a destructive force in your direction. You will need to prove yourself to get at whatever is in this temple.
You rush forward and take hold of the sigil of strength lying on a pedestal in the inner chamber. Immediately an overwhelming power surges through you and all of your foes disappear as quickly as they had appeared. You feel a great strength welling up inside you. For an instant, your vision goes dark, and you see images of a strange runic alphabet. The power dissipates and your vision returns. You quickly write down the symbols that you saw, though you do not know their meaning.
Nestled in a high valley deep in the Copperneck Mountains, this shrine is not easily found or accessible, but luckily, you know the way. The shrine lies on the edge of a giant frozen lake surrounded by ancient, towering trees. Adorning the structure’s stone face are innumerable symbols of power and strength, but you cannot determine whether the shrine was dedicated to some specific entity or simply to the general concept of strength. You enter through the large stone doors, hoping to find something within that increases your own power. As you walk along the entryway, you see a number of runic inscriptions carved into the walls. They are hard to make out, but you believe they profess an ideology of “Strength begets strength.” In order to increase one’s own strength, one must first demonstrate strength.
Special Rules :
a
Doors
are locked and open when any
character occupies pressure plate
at the
c
end of their turn.
Doors are locked and open when all characters occupy a pressure plate on one of the H tiles at the end of a turn. For two characters, the plates must be occupied. For three characters, the plates and must be occupied. For four characters, the plates , , and must be occupied. e e b d d d f
.
.
Reward : 20 experience each
20
Powered by FlippingBook