Gloomhaven Scenario Book

Protect Hail Goal : Artifact: Lost INCOMPLETE (Global) and Stonebreaker’s Censer (Party) COMPLETE Requirements : Ruinous Rift Links: None for ten rounds # 27 E-6 a

Conclusion :

Introduction :

“I’m pretty sure I can close it, thanks to old Stonebreaker’s censer here. I can’t imagine the forces on the other side of this rift are going to be all too happy about it, though.” Hail raises the censer above her head with one arm and plunges the other elbow-deep into the rift. “Gather round, ladies and gentlemen! This is going to be one killer party.”

Hail screams out with hair-raising intensity. You look to her, afraid that more demons got past you and are attacking her. Instead, you see her pulling her hand back out of the rift. Her forearm is withered and smoking. As her gnarled fingers clear the chaotic energies of the rift, it wavers and begins to shrink. A great wind picks up in the chamber and the demons fighting with you show fear for the first time. Instead of digging their claws into you, they grab at the stone floor, desperate to stop the pull of the rift. Their efforts are futile, however. Every last one is sucked back into their own plane. The tear shrinks to one brilliant point and disappears. Hail collapses, and you run to her side. “Oh, don’t mind me,” she coughs. “I’ll be fine. This old body has seen far worse.” She breaks into a fit of coughing, that soon turns into laughter. “That really was something, though, wasn’t it? If there’s one thing I can depend on you for, it’s a challenge. “Here, help me up. I need to get back to Gloomhaven immediately. I have many new thoughts for my research. Feel free to come by any time and I’ll figure out some way to properly thank you.”

On the way back to the Ruinous Crypt, Hail seems almost happy as she trudges through the mud with you, eager to help fight back demons and undead. “It’s been so long since I’ve been outside of Gloomhaven,” she says, swaying the elemental censer back and forth as she walks. “The city is necessary for my studies, but it feels good to take a small break and travel this plane again. And with so much less danger this time, as well.” You look at the Aesther questioningly. “Sure, cultists and demons aren’t exactly friendly encounters, but last time I traveled these lands...well, that is something I swore I would never speak of.” Hail grows silent until you arrive at the crypt. Opening the ancient doors, you half expect the place to be teeming with cultists and demons once again, but the stone halls are as silent and barren as death. You move towards the main chamber where you find the giant rift, hovering above a demonic altar. “Well, you certainly weren’t kidding,” Hail says. “This thing is a beauty! The girth and stability—quite impressive!” Hail walks around the perimeter of the altar, throwing sand in the air and watching it fall.

Special Rules :

a

Hail , represented by a numbered token, has 4+(2xL) hit points. She is an ally to you and an enemy to all monster types. She has an initiative of 99 for the purpose of monster focusing. If Hail is killed, the scenario is lost. At the end of the first round, one demon spawns on hex . At the end of the second round, one demon spawns on hex . At the end of each round after the second, two different demons will spawn at and at the end of every odd round, and at and at the end of every even round. The type of demon that spawns cycles in the order of Night Demon, Wind Demon, Frost Demon, Sun Demon, Earth Demon, Flame Demon and then back to Night Demon. All spawns are normal for two characters. Wind, Sun and Flame Demons are elite for three characters. All spawns are elite for four characters. b c b c d e

Global Achievement : The Rift Neutralized Reward : +1 prosperity 100 gold each This money must immediately be spent on enhancements

M1a Map :

c

d

a

Altar (x1)

Night Demon

Wind Demon

Frost Demon

Sun Demon

Earth Demon

Flame Demon

e

b

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