Gloomhaven Scenario Book

# 2 Barrow Lair G-11

Links: Black Barrow – #1

Introduction : Kill the Bandit Commander and all revealed enemies Goal : First Steps (Party) COMPLETE Requirements :

, b c Special Rules : d

Boss Special 2 :

a

Doors are locked and can only be opened by the Bandit Commander. , , and

The stench of death and rotting flesh gets thicker as you kick past the corpses of your foes and head deeper into the underground burial site. Guided by the muffled sounds of conversation, you find your way through the maze of crypts and burst into a small room full of hard-faced bandits, all with bows at the ready. They’re clearly guarding something. You must be in the right place.

The Bandit Commander summons one normal Living Bones for two characters or one elite Living Bones for three or four characters.

Boss Special 1 :

The Bandit Commander immediately jumps into a door hex, regardless of how far away it is, and opens it, revealing the adjacent room. Starting with , the Bandit Commander jumps to a door in the order of , , , , and then back to . a a b c a d

Bandit Archer

Bandit Commander (Boss)

Special Rules :

Living Bones

Add three CURSE cards to each character’s attack modifier deck as a scenario effect.

Living Corpse

1

Treasure Tile (x1)

You open the door to a large crypt littered with coffins. At the back stands your quarry. He fits the description, but there is something previously unnoticed in his eyes—a dark otherworldly force. “Who are you to think you can interrupt the work of the Gloom?” A dark energy engulfs his hands as he speaks. “I will show you what you are dealing with!”

STUN Trap (x2)

1

Sarcophagus (x3)

a

d

A1a M1a B3b Maps :

c

b

A4b A3b A2a

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4

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