Gloomhaven Scenario Book

# 30 N-15

Shrine of the Depths

Links: None

Loot the treasure tile Goal : The Voice’s Command (Party) Requirements :

Introduction :

“So, there’s a disembodied voice somewhere deep in the Copperneck Mountains, and it wants you to collect vessels that will help it escape its confinement?” A bookish Quatryl at the University adjusts his glasses to look up at you. “And you want to know exactly what this voice is?” He laughs nervously. “Heh, okay, well, I’ll do what I can. I’ll start with rituals that could separate a voice from its host...” The Quatryl sort of drifts off in the middle of his sentence and wanders over to some bookshelves, where he leafs through various texts. You decide to head to the market for a few hours. When you return, the Quatryl rushes up with excitement. “I’ve found it!” He waves a book in your face. “I hit a number of dead ends until I realized the voice wasn’t separated, it was just the only thing that can get through the barrier created to imprison it, which implies that the barrier itself was extra-planar, most likely created by the Aesthers ages ago. “So I did some digging through all the texts we have on Aesther rituals—which isn’t much, they’re very reticent about such things—but luckily I found this book. It is a specific recounting of the binding of a demon in the Copperneck region you referred to. Apparently the creature was so strong, the Aesthers enlisted the help of the Savvas and the Harrowers, too. They claim it was powerful enough to lay waste to the entire continent. “If it’s asking you to help free it, I’d strongly recommend against it. The accuracy of the text is admittedly a little questionable, but whatever this voice is, it was bound for a reason.” The Quatryl finally stops waving the book around and begins to flip through the pages. “In fact, if you can hear the voice from outside the cave, and it has such a strong influence over you, it sounds as if the barrier is weakening, as the author warns.

Ooze

Goal

Lurker

Deep Terror

Treasure Tile (x1)

IMMOBILIZE and Damage Trap (x2)

Water (x24)

Stairs (x2)

Boulder (x3)

Wall Section (x2)

N1b L1a E1a Maps :

40

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