Gloomhaven Scenario Book

Loot all treasure tiles, then all characters must escape through the exit Goal : The Voice’s Command (Party) or The Drake’s Command (Party) COMPLETE Requirements : Savvas Armory Links: None a # 33 A-7

Introduction :

Party Achievements : The Voice’s Treasure The Drake’s Treasure

Special Rules : At the end of the current round, one normal Savvas Lavaflow for two characters or one elite Savvas Lavaflow for three or four characters will spawn in hex . At the end of the round in which the last treasure tile is looted, one normal Savvas Icestorm for two or three characters or one elite Savvas Icestorm for four characters will spawn in hex . Escape occurs when all characters are either standing on an exit or have become exhausted while standing on an exit . If any character becomes exhausted while not occupying an exit , the scenario is lost. d You hear the alarm ringing clearly in the distance. You’ve kicked over a hornets’ nest and it’s just a matter of time before you are swarmed. You enter the inner chamber and scan the room. There’s a lot of treasure here. Best just to grab it all. 1 d You round the corner just as a ball of fire flies in your direction. It explodes on the far wall and collapses the tunnel behind you. You break into a full sprint and, within minutes, emerge from the mountain and continue speeding into the surrounding foothills. With a safe distance between you and your pursuers, you finally collapse to the ground and rest. After a while, it becomes clear that no Savvas are chasing you, so you get up and continue your quest with the treasure in hand. 40 Conclusion : a a a

Commanded by a powerful creature to retrieve a priceless treasure, you now plot how to infiltrate a Savvas city and break into an armory deep inside their mountain. “Assaulting the Savvas directly is hopeless,” the creature told you. “But there is a passage on the north side of their city that leads directly to their vault.” It’s a long, harrowing journey, navigating to the far side of the mountain, but eventually you find the hidden entrance. “You will need to act quickly,” the creature instructed. “As soon as you enter, the Savvas will sound an alarm. You’ll need to get what you came for and get out before you are overwhelmed by reinforcements.” You reach a simple wooden door at the end of the tunnel. Carefully trying the door, it doesn’t budge. It’s rather flimsy, so you should be able to break it down easily, but you’ll have to abandon a stealthy approach.

Goal

Goal

Goal

Goal

1

c

c

Special Rules :

Door

is locked and opens when it is

b

destroyed. It has 4+L hit points.

c

c

1

Door is locked and opens when all characters simultaneously occupy one of the pressure plates at the end of a turn. c

Savvas Icestorm

Savvas Lavaflow

Wind Demon

a a

Frost Demon

a a

a a

Flame Demon

Earth Demon

C2b A4b A3b Maps : M1a I1b

b

d

Treasure Tile (x4)

Pressure Plate (x4)

Damage Trap (x6)

Rubble (x5)

44

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