Destroy door Goal : A Demon’s Errand (Party) COMPLETE and The Rift Neutralized (Global) INCOMPLETE Requirements : Gloomhaven Battlements A Links: Gloomhaven 1 and kill the Captain of the Guard # 35 A-14
Introduction :
Special Rules :
turn normally. Otherwise, it will choose its focus following normal rules. and at the beginning of the scenario. Do not set up the other enemies on the B and I tiles until either the door is destroyed or a Set up the City Archers grouped at character or character ally moves onto tiles B or I, at which point normal room reveal rules are followed. a b 1
“Ah, wonderful! You have returned with the artifact.” The massive demon clutches it, his claws clacking against the metal vessel. It looks so small in his hands, but somehow the demon looks small holding it. “With this we are ready to make an assault against your realm. Come! Help me fight against the humans and I will set you at my right hand, where you will earn many riches. What say you?” You smile and nod. Finally you will get the recognition you deserve. Giant winged creatures swoop down and grab you with their talons. A massive force of demons rushes towards the rift into your plane. Once through, they quickly make their way to the city walls of Gloomhaven. The intimidating figure of the Prime Demon marches to the front. “Hear me, denizens of this pathetic world! The time of demons is upon you once again! Relinquish your city to me and you may yet live. The only ones I wish to kill are those foolish enough to oppose me.” “We will never fall!” At the top of the Old River Gate, you see the small figure of the Captain of the Guard. “You underestimate our power, and that will be your undoing!” He makes a small gesture, and with a crack, a huge ballista bolt sprouts from the Prime Demon’s chest. “Hrruugh!” The demon staggers back. “Away from my throne, I am unfortunately vulnerable.” It breathes heavily. “Take my place at the head of my army. Crush this wall and bring me that human’s head!”
1
Door
is locked and opens when it is
destroyed. It has (7+L)xC hit points.
All demons are allies to you and enemies to all other monster types. They still act normally, following the actions of a monster ability card each round. If, on any demon’s turn, it can move within range to attack the door, it will focus on the door and act out its
1
a
b
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I1b L3a L1b Maps : B2b
Flame Demon
Frost Demon
Earth Demon
Wind Demon
Treasure Tile (x1)
STUN and Damage Trap (x5)
Stone Pillar (x2)
Stairs (x2)
Wall Section (x6)
Captain of the Guard (Boss)
City Guard
City Archer
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