Gloomhaven Scenario Book

# 38: Slave Pens

“You can help me if you want, but either way, blood must be spilled in this place.” The Orchid rushes forward at a group of Inox, yelling wildly. Soon the whole camp is bustling with hostile activity. If you want a guide, it looks as though you’ll need to keep him alive.

“Thank you,” he says. “They killed my family when they came. They said my children were not strong enough workers.” The Orchid dips his fingers in a pool of blood and begins to paint his face with it. “I thought killing them all would help, but I still feel hollow. “I owe you a debt for what you have done. I will gladly lead you into the western forest. 48 On the way, however, I would like to check on a neighboring Orchid village. I fear that this may not be the last of the slaving Inox tribe.” 44 The Orchid stands and turns to you, his face now a red mask of ferocity and hatred. “I am called Redthorn. Follow me.”

New Locations :

Tribal Assault 44 (F-3), Shadow Weald 48 (E-1)

Party Achievement :

Special Rules :

Redthorn’s Aid

a

With the last of the Inox and their golems dead, the Orchid drops his sword and falls to his knees. Conclusion : , represented by a numbered token, has 6+(3xL) hit points. He is an ally to you and an enemy to all monster types. He acts on initiative 99 each round, performing “Move 3” toward the shaman on the D tile, opening doors and springing traps if necessary. If the Orchid is killed, the scenario is lost. The Orchid

Reward : +1 reputation

Treacherous Divide

# 39

B-11

Links: Nightmare Peak – #46

Destroy the altar None

Goal : Requirements :

a

Introduction :

1

You climb the frozen peaks of the Copperneck Mountains, lamenting that every location Hail has sent you is in the most unforgiving, inhospitable place possible. As you near the base of the mountain you seek, one of the tallest in the range, you look up at the larger of the two peaks. The massive spire is hopelessly daunting. There is no way to scale it directly. Luckily, the mountain’s secondary peak has a much more gradual incline. You begin your ascent, hoping that it will be easier to cross over to the main peak once you get higher. As you near the secondary summit, after trekking around the mountain and through the snow, you catch a glimpse of a narrow bridge joining the two peaks. It looks treacherous, with a sheer drop to an icy death on either side. Still, it is better than nothing.

Unfortunately, you find yourself not alone as you move to the bridge. Figures in dark cloaks and demons made of ice wait for you across the divide. A voice booms out over the howling wind. “You are not welcome here, mortals. All that awaits you is the embrace of death.” You ready your weapons. You can hardly see through the blizzard, but you are determined to make sure death embraces someone else. Special Rules : Add three CURSE cards to each character’s attack modifier deck as a scenario effect. At the start of every round, move the Ice elemental token to the Strong column and move the Fire elemental token to the Inert column.

As quickly as you can, you escape the rising storm of ice to find some semblance of shelter in a cave. With every step, the angry wind bites deeper. There are more enemies in the cave, of course, but you are more concerned about the glowing white orb behind the crytalline demons. The pieces all start to fall into place. They are controlling the weather here, blocking your passage to the peak. If you can destroy the orb, you hope the punishing weather will subside.

Special Rules :

a

The altar

has 6+(CxL) hit points.

The dark pit obstacles cannot be destroyed.

51

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