Gloomhaven Scenario Book

Destroy all vocal chords Goal : The Scepter and the Voice (Party) COMPLETE and The Voice Freed (Global) INCOMPLETE Requirements : Realm of the Voice Links: None # 42 C-5

Introduction :

The Voice screams out once more, but there is no coherence in the sound—only pain. The fog begins to dissipate and, for a moment, you feel relief, until you see that you are not in the Echo Chamber anymore, but some dark and hostile realm instead. The Voice rings out again, but somehow it is different: “The power of the Voice is mine! You will be the first I destroy with it!” Special Rules : Each vocal chord, represented by numbered tokens 1-6, has 2+(LxC/2) hit points (rounded down). While each of the different chords are alive, they create a detriment to the players according to the following list: : All monsters add +1 Attack to all their attacks. : All monsters gain Advantage on all their attacks. : All monsters heal 1 hit point at the start of each of their turns. 1 2 3

: All characters and character summons suffer 1 damage at the start of each of their turns. : All characters and character summons gain Disadvantage on all their attacks. : All characters and character summons deduct -1 Attack from all their attacks. Conclusion : A strong note of dissonance rings out as you snap the last chord, and then there is silence. Your vision fades, and you return to the Echo Chamber, now empty and still. You search the cavern for signs of the Voice, but all you find is a stone tablet covered in foreign glyphs. 4 5 6

You stand before the entrance of the mountain cave, scepter in hand. Once again, the Voice calls to you. “Your intentions are noble. You fear me and wish to keep me imprisoned. I understand, but what you are doing will only lead to disaster and ruin. “That scepter was not created to strengthen my prison. I created it! I used it to imprison one of my greatest foes—a being of death and hatred. I do not know what will happen when you bring that thing to my chamber, but I can guarantee you no good will come of it!” You block the Voice’s lies from your mind and venture into the cave. The passages are forked and twisting, but the scepter pulls on your arm, leading you down the proper path. You make your way to the Echo Chamber, and, before the Voice can speak another word, you raise up the scepter and channel its power. A black fog oozes from it and envelops you.

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Lost Party Achievement : The Voice’s Command Global Achievement : The Voice Silenced

1

6

4

3

2

5

55

J2b J1b L2a Maps :

30

Night Demon

Wind Demon

Living Spirit

Altar (x2)

Treasure Tile (x2)

56

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