# 43: Drake Nest
You are used to her behavior by now and wait patiently for her return. It takes an hour. “Okay, yes, you have intrigued me. I accept your proposal. Bring me some drake scales and I’ll see what I can do. I know of a drake nest on the northern border of the Dagger Forest. I’ll draw you a map.” The map’s not great, but it does get you to the mouth of a cave, and there is a distinct hissing emanating from within. Hail wants you to gather as many scales as you can carry, so it’s time to get to slaughtering.
Hail silently takes the bloody mass of scales from you when you arrive and then disappears for a good two hours. When she returns, she holds out a handful of small, blue orbs. “Okay, so all you need to do is lodge one of these into your throat when you go underwater and it should filter your inhaling and exhaling into the water. “It will be incredibly painful, and you’ll have a beast of a time getting them back out when you get back on dry land. I don’t envy you at all, but it should get the job done.” 26 37 Hail grins from ear to ear. “I’m very happy with the result actually. Thanks for providing the interesting challenge. Now get out of my house.”
Conclusion :
The waves of red-scaled lizards seem unending, but you have harvested a significant number of corpses and make a calculated retreat. At the mouth of the cave, you break into a full sprint and the drakes don’t seem too interested in pursuing you. You begin the strenuous task of lugging the hides back to the Crooked Bone.
Global Achievement : Water-Breathing
Kill all enemies and protect all captive Orchids Goal : Redthorn’s Aid (Party) COMPLETE Requirements : Tribal Assault # 44 F-3
Links: Slave Pens – #38
a
Special Rules :
Introduction :
they burn down every Orchid village in the forest.” Redthorn drops into silence and quietly motions you forward. He points into the trees. You don’t see anything at first, but then you pick out aberrations in the foliage—buildings well-hidden among the trees. Recognizing these, you also begin to notice figures moving around a clearing near the buildings. Horned figures. “Inox! I hope we are not too late!” Redthorn readies his bow and begins to creep forward. “Come, mercenaries. Help me save my people and rid the world of these savage creatures.” Youmove quickly through the trees, emerging into the clearing with weapons drawn. Your arrival comes not a moment too soon, as you see a large Inox in the center of the clearing preparing to kill one of the captive Orchids. Redthorn notches an arrow into his bow. “No Orchids will die this day!”
b
Redthorn leads you from the ruined Inox slaver camp northeast into the dense forest. “The other village is not too far from here. It is well-hidden, but I fear the worst.” Even when faced with seemingly impassable walls of plant life, the Orchid quickly and effortlessly moves through the trees and opens passages for you to take as well. “The Inox and the Orchids used to live in relative harmony here. We weren’t necessarily friendly, but we left each other alone. “In more recent years, however, the Inox have become increasingly aggressive and territorial, encroaching on our land and attacking our people. Their destruction of my village is just the latest step in a long path of escalations. I don’t know what caused the behavior, but after watching my family die in front of me, I believe the only course of action is to exterminate the monsters before
Redthorn , represented by a numbered token, has 6+(3xL) hit points. He is an ally to you and an enemy to all monster types. He acts on initiative 01 every round, performing “Move 3, Attack 3, Range 3” (using whichever attack modifier deck you prefer). The captive Orchids , represented by numbered tokens, have 4+(2xL) hit points. They cannot be healed and are not considered allies to you. They are enemies to all monster types and have an initiative of 99 for the purpose of monster focusing. Any character may lose one card from their hand to negate any one source of damage a captive Orchid suffers. If any captive is killed, the scenario is lost. a If any character is adjacent to a captive Orchid, they may forgo an action (discarding one card instead) to free the captive, immediately removing them from the map. For each captive freed, Redthorn adds +1 Attack to all his attacks.
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