Gloomhaven Scenario Book

Destroy all totems Goal : City Rule: Demonic (Global) COMPLETE Requirements : Rebel Swamp # 45 M-9 a

Links: None

Introduction :

Conclusion :

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At the behest of the demon lord, you head into the Lingering Swamp to destroy the last vestiges of opposition to demonic rule. The swamp is a horrid place, full of bugs, muck, and a general uneasiness. Surely the rebels are not intending on making a permanent base here. Without some sort of magical intervention, there’s no way they could build any structures. And then you see the cleansing totems. A group of guards is erecting a campsite right in front of you, using the totems to purify and dry up the land around them. You figure this would be a perfect opportunity to strike the rebel force. If you can destroy all of their totems, they’ll have a difficult time making this swamp hospitable.

You crush the last of the totems and your boots sink back into the muck. You walk over to a severely injured guard, his blood mixing with the sludge around him. You grab his collar and pull his face close to your own, interrogating him on the location of the remaining rebels. “I’ll tell you,” he gasps. “But only because I know that you are not truly evil. Instead of hunting us down, 49 fight with us. 50 Help us take back the city from those demons. Head east, to the border of the Watcher Mountains. Look to the north of the ash tree grove. Talk with the commander. Help free the city...” The light fades from his eyes and you drop him back down into the mud. That was easy enough.

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Special Rules :

New Locations : Rebel’s Stand 49 (N-7), Ghost Fortress 50 (C-17)

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Add two

cards to each character’s attack

modifier deck as a scenario effect.

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Each totem has 1+C+L hit points. Any monster performs “Heal 2, Self ” at the start of its turn if it is within two hexes of a totem.

Rewards : 20 gold each -2 reputation

F1b M1b G1a Maps : D1b

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City Guard

City Archer

Hound

Treasure Tile (x1)

Log (x3)

POISON and Damage Trap (x3)

Stump (x3)

Totem (x6)

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