Loot all treasure tiles Goal : City Rule: Demonic (Global) COMPLETE and Annihilation of Order (Global) INCOMPLETE Requirements : Ghost Fortress Links: Gloomhaven # 50 C-17
Introduction :
Fortress just as we break through the north wall, we could then converge at the fortress and make our stand there. Once we are properly armed and have you at our side, the demons won’t stand a chance. Most of the citizenry are unhappy under their occupation and will rise up when they see we have the advantage. What do you say?”
Three days later, once the rebels are able to get their cannon into position, you sneak into the Ghost Fortress, preparing to take the armory. You decide a two-pronged assault will be the best way to get your hands on the weapon caches quickly. You hear the distant explosion of the cannon and spring into action. Special Rules : No more than half the characters (rounded up) may enter the scenario from the same room. The treasure tiles can only be looted using a Loot action. They cannot be looted by normal end-of-turn looting.
You follow the dead guard’s directions into the foothills of the Watcher Mountains. Not to kill and destroy, but to help. The rebels seem wary at first, but they eventually open up. “To tell you the truth,” the rebel captain says, “we are in desperate need of your help. We’ve spent all our resources constructing a cannon capable of punching through Gloomhaven’s walls, but once that is accomplished, we don’t have the numbers or arms necessary to engage the demon force and drive them out of our home.” The captain unfurls a map of the city onto a table. “But you could be our secret weapon. If you could take the armory of the Ghost
Goal
Goal
Goal
Goal
N1b B3b B2b Maps : C2b C1a I1b
Night Demon
Sun Demon
Earth Demon
Wind Demon
Treasure Tile (x4)
DISARM and Damage Trap (x4)
Stone Pillar (x6)
65
Powered by FlippingBook