Gloomhaven Scenario Book

# 52: Noxious Cellar That’s when you see it: a set of long, flat stones in the dirt in front of the house, fanned out radially to form a large circle. You wouldn’t have thought much of it, but one of the stones is curved at the top, like the apex of an archway. Inspecting it further, you notice a small switch and press it with curiosity. The stones sink into the ground, each one progressively farther, until they form a circular staircase leading downward to the fully exposed archway. You descend the stairs and go through the entry into a round cellar without any other visible exit. As you begin to search for more clues, you hear the grating of stone and look around to see the staircase slowly ascending back upward. In a panic, you renew your efforts to search the room. When you find an odd switch covered in glyphs, you press it in desperation. Immediately, the ground shakes, and several massive boulders fall from the ceiling.

Conclusion :

Once the dust settles, you see you are alone, and the stone walls slide away to reveal doors and a host of unwelcoming enemies. At least the glyphs on the switch are the same as in the tome. You have found the right place. Special Rules :

Inside the chests, you find the pieces to a gruesome staff, adorned in maggots, with a decayed skull at its head. When you grab the last piece, another set of hidden doors slides open behind the chests. Judging that you have no choice but to take this new route, you enter. After a while you come upon an intersection of five paths where you rejoin your party and follow the final path back up to the surface. You return to your quarters and piece together the fragments of the staff. Despite its fearsome appearance, you cannot discern its function. You do, however, notice some carvings on the shaft. Deciphering them with the help of the tome, you find instructions to enter a secret room in one of the crypts you had previously searched. You have your next destination. 53

Add two CURSE

cards to each character’s

attack modifier deck as a scenario effect.

The obstacles in the center room cannot be destroyed or moved through in any way. They also block line of sight for ranged abilities. Characters can only start in sections of the center room that contain monsters. The treasure tiles can only be looted using a Loot action, or, alternately, any character adjacent to a treasure tile may forgo a bottom action (discarding one card instead) to loot a treasure tile. They cannot be looted by normal end-of-turn looting. If any character becomes exhausted before they loot a treasure tile, the scenario is lost.

New Location : Crypt Basement 53 (F-11)

“Seeker of Xorn” personal quest Crypt Basement

# 53 F-11

Links: None

Goal : Requirements :

Survive for ten rounds

Conclusion : Guest design by: Marcel Cwertetschka

Introduction :

strongly prefer Xorn to remain as he is,” the apparition says. “You must hold off their servants while I work. Keep up your guard and strike them down swiftly before they overwhelm you!” Special Rules : Add three CURSE cards to each character’s attack modifier deck as a scenario effect. All doors are locked and open automatically at specific times. Doors open at the start of the second round, doors open at the start of the fourth round, door opens at the start of the sixth round, and door opens at the start of the eighth round. The scenario is complete at the end of the tenth round. a b c d

Finally the ethereal warden finishes his work and lifts the Staff of Xorn high over his head. A powerful pulse of green light emanates through the room, reducing all remaining enemies to dust. The specter moves toward you and offers the staff. “Take it. Bring it to the Palace of Ice in the northern mountains and unseal the tomb of Xorn. You have done well so far. Your journey is almost over.” As you grab the staff, the ghost begins to fade from view. “Thank you for allowing me to fulfill my duty, releasing me from my bonds to this realm. Now I can finally rest.” With the job complete, you quickly leave the crypt. At least the next location should be a change of scenery after all this rotten flesh and these poison-filled beasts. 54

You return to the Crypt of the Damned and approach the hidden entrance into the lower basement. With the help of the tome, you unlock the passage downwards, and your nose is immediately assaulted by a horrendous, vile stench. Green fumes arise from below. You cover your face with a piece of cloth and begin to descend. The stairs lead to a circular room with a strange-looking forge at its center. A ghostly apparition stands beside it and turns at your arrival. “Apprentice of Xorn! I see you have brought his staff to restore it to its former power. I am the warden of this place, tasked with reforging this implement of Xorn’s power. Bring the broken staff to the forge quickly.” As you come closer, you notice out of the corner of your eye a number of shambling figures moving in the shadows. “There are many forces in this world who would

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