Loot the treasure tile in the third room Goal : “Take Back the Trees” personal quest Requirements : Foggy Thicket # 55 G-5
Links: Bandit’s Wood – #56
Conclusion : The fog seems to be sapping your strength as you stumble through it, one painful step at a time. Just when you think you can’t make it any farther, however, you find a hidden cache of supplies marked with the purple emblem of your quarry. You quickly open the cache and find a detailed map of the area with precise instructions on navigating your way to the camp. You snatch it up and flee off into the trees, away from the fog. With this map, you feel your quest is finally nearing its end. 56 New Location : Bandit’s Wood 56 (G-4) Reward : 10 collective gold
Special Rules :
Introduction :
It was on your last foray into the Dagger Forest that you saw it—that unmistakable shade of purple—a small scrap of fabric torn by a tree branch. It wasn’t much, but it was everything to you. You picked up a trail and followed it until you were enveloped in a thick, lingering fog. You lost the trail, but you resolved to return soon, once the fog had dissipated. So here you are, days later, and the thick fog still blocks your path. In the intervening time, you have thought of nothing else, except exacting revenge on the bandits who destroyed your village. The fog stopped you once, but you now stand resolute. It will not stop you again. You collect yourself and step into the unknown.
Add three
cards to each character’s
attack modifier deck as a scenario effect.
There is no defined map for this scenario. Instead, you will play through a random dungeon created by a modified dungeon deck (see Random Dungeon Deck on pp. 50-51 of the rule book for details). Instead of using the entire monster and room decks, use only “Mangy,” “Wild,” “Scaled,” “Cutthroat,” “Tribal,” and “Infected” for the monster cards, and use only “Trail,” “Encampment,” “Clearing,” “Road,” “Cabin,” and “Crossroads” for the room cards. Use the suggested difficulty for penalties (minor penalty in the second room and major penalty in the third room). In the third room, replace whatever is normally in the “12” hex with a treasure tile. The tile can only be looted using a Loot action. It cannot be looted by normal end-of- turn looting.
A
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