Gloomhaven Scenario Book

Kill all enemies and protect at least one captive Orchid Goal : “Take Back the Trees” personal quest Requirements : Bandit’s Wood # 56 G-4

Links: Foggy Thicket – #55

Guest design by: Marcel Cwertetschka

Conclusion :

Introduction :

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With knowledge of the right path to the bandit camp, you follow the landmarks and make your way through the forest easily. You step onto a rough path, where you are greeted by a group of bandits and their hounds. “Well, what fresh meat is this?” one of them asks, unclipping the dogs’ leashes. “You just took your last wrong turn.” You hear screams in the distance and you shrug off the bandit’s intimidation, not wanting to waste more time on this rabble.

With the last of the bandits dead, one of the surviving captives approaches your group and falls to his knees. “I thank you for rescuing us,” he says quietly. “Know that my tribe will forever be your ally.” As he gathers his companions and heads off into the forest back home, you survey the carnage around you. The group of bandits has indeed been eradicated and you feel relief finally knowing revenge was delivered for your village. There are plenty of spoils here to help you start a new life as well—a first step towards a more secure future. Rewards : “Take Back the Trees” quest complete Open envelope 10 gold each +2 reputation

You reach the main bandit encampment in a large, open clearing. Looking beyond the formidable force of enemies before you, you see a group of ragged Orchids off to one side—more victims of these monsters. The captive Orchids notice your arrival and use the opportunity to slip out of their bonds and overwhelm one of their distracted captors. You smile, knowing your family will be avenged this day. The bandits look back and forth between you and the escaping captives in a panic. One of the guards hefts his sword and charges. “Kill them all! No one shall escape!”

Special Rules :

The captive Orchids , represented by numbered tokens, have 4+(2xL) hit points. They are allies to you and enemies to all monster types. They act on initiative 50 every round, performing “Move 3, Attack 3” (using whichever character attack modifier deck the players prefer). If all three captive Orchids are killed, the scenario is lost. a

A4a C2a L3a Maps : M1b

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a

a

a

45

Hound

Bandit Archer

Rending Drake

Bandit Guard

Treasure Tile (x1)

Bush (x6)

Log (x3)

73

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