Gloomhaven Scenario Book

Kill the Hungry Soul Goal : “The Fall of Man” personal quest Requirements : Pit of Souls # 62 O-11

Links: Fading Lighthouse – #61

Introduction :

Out of the pile of bones, a form begins to take shape. It is a massive collection of skulls, ribs, femurs, and others bones, which create a fearsome, six-armed beast of malice. Special Rules : Spawn one elite Living Bones at . This is the Hungry Soul. The Hungry Soul has (HxC)/2 hit points (rounded up), where H is an elite Living Bones’ regular hit point value. It also has an additional Shield 5 above its regular shield and adds +2 Attack to all its attacks. c Living Bones will continue to spawn as per the previous special rules. For every Living Bones present on the map other than the Hungry Soul, the Hungry Soul reduces its Shield by 1, to a minimum of 0. Conclusion : With one final blow, the mass of remains blasts apart and a great burst of light shoots through the room, returning the remaining enemies to inanimate bone. “Thank you travelers.” A disembodied voice echoes through your head. “I tried to save these people, but instead damned them to eternal torment. You have now freed us, and we are forever grateful.” You call out to the voice, desperate to know what happened in Eastport, why the demons attacked, and where they came from.

“We brought this upon ourselves. In our studies, we tried to travel beyond this world, but in the end, we only managed to open a rift to a hellish nightmare. The demons came through and overwhelmed us like a rising tide. “And even in that folly, I learned nothing. I brought these people here and again unleashed powers I did not fully understand. I am so ashamed.” The voice fades from your mind. You call out to it, but there is no response. At least you have found the answers you sought, though your heart is no lighter for it.

It takes some searching, but after moving aside a large, overturned bookcase, you find a wooden hatch leading down into the dark. As you descend the rickety wooden ladder, a deep sense of foreboding envelops you. You shouldn’t be down here, but your curiosity presses you forward. You light a torch and investigate. As you begin to move through the room, you hear faint whispers coming from the shadows. Something crunches under your foot, and you look down at a mangled skeleton. The bones are covered in teeth marks and are scattered in an odd pattern across the floor. Suddenly, a piercing screech echoes through the basement. The spirits are angry and restless here. You see the bones begin to rattle and stand up. With whatever horrible fate that befell the people here, their souls have been unable to move on. You must put them to rest.

Rewards : “The Fall of Man” quest complete Open envelope 10 experience each

Special Rules :

c

At the beginning of every round, one Living Bones spawns at both and . These Living Bones are normal for two characters, is elite and is normal for three characters, or both spawns are elite for four characters. When ten Living Bones have been killed, read . 1 a b a b

59

1

As you destroy more and more of the shambling skeletons, you begin to see the faint shimmer of their souls drift toward the back of the room, where they coalesce and infuse a large pile of bones. With enough skeleton broken and crushed, the glowing bone pile begins to vibrate and move. “You should not have come here! I continue to feast on my victims even in death, but their spirits have grown stale. You wish to disturb us here? Free my prisoners from their phantasmal chains? Now those chains will bind you instead!”

Living Bones

Living Spirit

a

b

B2b M1a Maps :

Treasure Tile (x1)

Damage Trap (x5)

Rubble (x6)

80

Powered by