# 65: Sulfur Mine already wondering whether this trip is worth it even before you notice distinct signs of a Vermling nest and hear a deep howling coming out from the mouth of the mine. With Vermlings running about, you doubt any sort of intricate contraption has been left intact, but you hold your breath and step into the tunnel nonetheless. Perhaps some information about the drill can be salvaged from this unfortunate situation.
Only once outside, when you are again able to breathe freely, do you attempt to piece together the various fragments of some sort of schematic. There are many intricate formulas on the papers, written in some archaic language. Hopefully with enough study and the right tools, you’ll be able to recreate this fabled drill.
Global Achievement : Ancient Technology
Special Rules :
Add four CURSE cards to each character’s attack modifier deck as a scenario effect.
Reward : “Ancient Drill” design (Item 112)
Conclusion :
You don’t even bother reading all the scraps of paper you find lying around the mine. You simply stuff them into your pack as you kill all the creatures that stand in your way.
Clockwork Cove
# 66
G-14
Links: Gloomhaven
Occupy pressure plate Goal : None Requirements :
e
Guest design by: Mathew G. Somers
Introduction :
a
1
1
Pressure plate Pressure plate
corresponds to door corresponds to doors
.
b
1
The writings you discovered claim there is some sort of ancient machinery to be found along the coast north of Gloomhaven. Indications show that the place used to manufacture something in an era long past. Who knows what valuable technology there is to find buried in the ruins? You charter a small ship and head out. Sailing along the coast, you eventually find the small inlet indicated on the map. Dropping anchor, you head to the rocky shore where you see an opening in the cliff face. Not knowing what to expect, you step inside.
c
and
. Pressure plate
corresponds
After traversing the entryway, you open a heavy metal door, unleashing a cacophony of whirling gears and moving machinery. The entirety of the ancient cavern is part of some huge, intricate mechanical system that is still alive and operating deep beneath the earth. Unfortunately, its guardians are still alive as well, and it will take more than brute force to navigate through all this chaos.
f
g
f
to doors
and
. Pressure plate
d
g
h
corresponds to doors
and
.
j
Doors are also locked and open permanently when any character occupies pressure plate at the end of their turn. The scenario is complete when any character occupies pressure plate at the end of their turn. and i e d
Conclusion :
Special Rules :
With the last plate activated, a massive boom echoes throughout the chamber and the gears slowly grind to a halt. Luckily, this seems to sap the power of the guardians, as well, and what was once a raucous turmoil is now eerily quiet. The gears lay dormant and the machinery no longer whirs.
g
Doors are locked and will only remain open as long as any character occupies the corresponding pressure plate. If any character moves off a pressure plate, the corresponding doors close unless another pressure plate corresponding to the same door is also occupied. If any figure occupies a door when it closes, it suffers trap damage and moves to the nearest unoccupied hex. , , , and f 1 h
Special Rules :
1
Door hhh is locked and opens when any character occupies pressure plate at the end of their turn. a
Global Achievement : Ancient Technology
84
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