# 69 F-8
Well of the Unfortunate
Links: None
Goal : Bring the doll to the well None Requirements :
a action within loot range of the character holding the doll. If the character holding the doll becomes exhausted, place the treasure tile in the hex they occupied. The scenario is complete when the doll is brought to a hex adjacent to the well . a
Guest design by: Mathew G. Somers
Introduction :
for three characters, or two elite scouts and one elite shaman for four characters at . Additionally, place two damage traps at . If any non-flying figure is in one of the hexes, it immediately springs the trap. Conclusion : You cast the doll into the well and return to the man, who thanks you with coin. A few days later, you hear that the daughter succumbed to her disease and you are glad you didn’t throw anything of value down the well yourself. Some legends can’t be trusted. d c
You have found some writings which document the existence of an old well in the plains northwest of Gloomhaven. According to a legend, if you drop something of value into the well, it will grant any wish. Intrigued, you go in search of it. A short distance from the well’s supposed location, you run across a finely dressed middle-aged man crouched down and weeping into his hands. “There is no hope left. My daughter is dying, and no medic can help her, no matter what money I throw at them. I went searching for anything that could possibly save her, and my last hope was to throw this doll of hers down the well and wish for a miracle.” The man sobs violently, then continues. “But the whole shrine is overrun by Vermlings. There’s no way to get to the well. She’s doomed!” You sigh and grab the doll. For a price, you’ll get the doll to the well.
Door
is locked and opens when any
1
b
character occupies pressure plate
at the
end of their turn.
1
Special Rules :
Reward : 15 gold each
Spawn two normal Vermling Scouts and one normal Vermling Shaman for two characters, two elite scouts and one normal shaman
J1a B1b L3a Maps : D2a
Special Rules :
At the beginning of the scenario, choose one character to hold the doll, signified by placing a treasure tile on that character’s mat. The doll can be passed to another character, but only if another character performs a Loot
a
Vermling Scout
Stone Golem
Vermling Shaman
Living Spirit
Damage Trap (x6)
Forest Imp
1
Bush (x3)
Stone Pillar (x4)
d
Pressure Plate (x1)
b
d
c
Log (x2)
88
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