Goal : Kill all enemies and keep the ship afloat High Sea Escort (Party) COMPLETE Requirements : Merchant Ship # 74 I-14
Links: Gloomhaven
Guest design by: Mathew G. Somers
Introduction :
You keep the ship afloat long enough to transfer the cargo and crew over to the pirate ship, whose former crew is now all dead. You don’t know who was informing the pirates, but this battle will make anyone think twice about attacking a merchant ship. When you return, Gavin is quite pleased, confident that he will be able to continue his business across the sea. 2 Special Rules : Two normal Deep Terrors spawn at for two or three characters, or two elite Deep Terrors spawn at for four characters. Conclusion : c c
1
“Every ship I send out gets attacked and robbed,” Gavin whispers to you from across the table. “There must be someone on my crew telling the pirates where to find us.” He sighs. “I’d like to hire you to stow away on one of my ships, wait for the bandits to board, and then get rid of them once and for all. Simple enough?” The task does seem simple until you are sitting in the hold of a ship and a cannon blast suddenly tears a hole in the side of the hull, knocking you off your feet. Before you know it, the ship is taking on massive amounts of water and pirates are swarming the deck. for three characters. At the end of every even round for two characters or every round for three or four characters, one water tile is added to the B tile adjacent to any existing water tile. If a water tile cannot be placed because the B tile is full, the scenario is lost. Characters may pick up any water tile through normal looting and then get rid of it by ending their turn in one of the hexes . Each character can only hold one water tile at a time. Special Rules : Remove water tiles Doors are locked. Door opens at the end of the third round and door opens at the end of the sixth round. and 2 e d 1 1
There’s another crash and you hear an awful grinding of wood. Another hole emerges in the opposite side of the hull and more pirates stream through. Special Rules : One normal Deep Terror spawns at for two characters, one elite Deep Terror spawns at for three characters, or two normal Deep Terrors spawn at for four characters. a b a
b a b
Rewards : 10 gold each +2 prosperity
d
d
c
c
e
e
2
2
1
I1a G2b B1a Maps : I2b
20
Table (x2)
Water (x14)
Bandit Guard
Bandit Archer
Lurker
Deep Terror
Treasure Tile (x1)
Barrel (x3)
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