City and Road Event Cards
Players will have many opportunities to encounter city and road events throughout a campaign. When players encounter an event, they draw the top card off the corresponding deck and read the front side . Note that event cards have content on both sides, and the back should not be read until the front is resolved. City events and road events have different art and content, but they work the same way. AN EVENT CARD CONTAINS: a b a b
f
Amidst a great deal of revelry, you put all you have into laying the foundation of the sanctuary. Surely much good will be done here healing the sick and wounded. After all your exhaustive efforts, though, you might end up being their first patients. Lose 1 .
c
• A thematic introduction to the event
.
This should be read first.
After resting for the evening, you start out your day noticing a great number of prominent, command- ing posters around the city. Reading one, you learn that the Sanctuary of the Great Oak is laying down the foundation for a new building on the east side of Gloomhaven. Everyone is encouraged to come and help. This could be an important community event.
c
g
Gain 1 reputation. Gain 1 prosperity.
• A decision point . The party as a whole must choose between two options depending on their preference. Only after a collective decision has been reached should the card be flipped over and the proper outcome on the back resolved. • The number of the event . This number will be referenced in the game when instructing players to add specific events to their respective decks. • Descriptions of both choices . Depending on which option the party chose, players should read the corresponding choice and ignore the other. • The outcome of a choice , which consists of a block of thematic text followed by the specific game play effects on the game in bold. A choice can contain multiple separate outcomes, some dependent on specific conditions (see Completing Road Events on pp. 41–42 for details). • Icons directing players to either remove the event card from the game or return it to the bottom of the corresponding event deck after the outcome is e f h g d
f
You head to the prosperous east side of town, not to help lay down the foundation, but to steal some goods from shopkeepers too silly to lock up their wares during the festivities. You make off with a good deal of money and the distracted guards are none the wiser. Gain 5 gold each. Reputation < -4: Gain 5 additional gold each.
g
d
Option A: Go help lay the foundation. Option B: Take the opportunity to steal some valuables in the area while people are distracted.
05
e
h
City Event Card
a
b
f
Confident that the wolves pose no significant threat, you stand your ground and prepare for battle. The pack comes — ragged and hungry, slowly emerging from the dark — and surrounds your party. There are more of them than you expected, but not enough to take you down. You suffer a bite or two, but are able to fight them off. All start scenario with 3 damage. You pick up and run as fast as you can through the underbrush and away from the ominous sounds. They seem to be receding as you stumble headlong into some sort of thicket filled with sticky spines. You pull yourself out, but not before your skin is pierced in numerous places and becomes inflamed. Best to avoid this plant in the future. All start scenario with POISON .
“Heading out a little late, aren’t you?” The guard at the wall looks at you passively. You grunt in response and head through the opened gate. “Nobody’s gonna go looking for your corpse if you don’t return!” the guard shouts at your back. You ended up embarking out on the road much later than you had hoped — events in town saw to that — but as dusk settles on the horizon you feel confident that you are up to any threat you might face. And then begins the howling of wolves — vicious, foul beasts — and, judging from their sounds, they seem to be getting closer.
c
g
f
d
Option A: Run from the howling to safety. Option B: Let the wolves come.
g
01
e
i
Road Event Card
h
i
i
resolved.
When the game box is opened and the campaign begins, a shuffled city event deck and road event deck should both be created using city and road events 01 through 30. Players will be directed to add or remove certain events from these decks over the course of the campaign. When a card is added to an event deck, the event deck should then be shuffled. Note that adding a card is different from returning a played card to an event deck, in which case it is placed on the bottom of the deck and the deck is not shuffled.
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