Reveal the M tile and kill all revealed enemies Goal : None Requirements : Decaying Crypt # 6 F-10
Links: None
Introduction :
What is life without a little bit of intrigue? The cultists have clearly marked this crypt as a spot of trouble for them. Perhaps clearing the place out will put you in their good graces. Or maybe you’re just hoping to find a big stash of treasure, untouched by looters’ hands. Once you arrive, the smell makes you regret your decision more than anything else. It’s not the fact that you’ve had it about up to here with exploring old decrepit ruins. It’s not the undead horrors shambling and moaning in the shadows. It’s the smell. The smell of death and soullessness and rotting flesh.
Special Rules :
Add three CURSE cards to each character’s attack modifier deck as a scenario effect.
After the terrible shrieks and moans of the undead, the sound of someone clapping is at once foreign and alarming. Turning around, you see a hooded figure standing at the edge of your torchlight. You raise your weapon, but the grin on his silhouetted face isn’t menacing in a way that calls for arms. It is menacing in a way you’ve never experienced before. Conclusion :
50
Living Bones
Living Corpse
Living Spirit
Treasure Tile (x1)
POISON and Damage Trap (x4)
K2b K1a L1a Maps : M1a
Stone Pillar (x2)
Rubble (x6)
9
Powered by FlippingBook